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CPaaSEdgeEngine
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How it works

From a device on your bench to a browser anywhere.

Five stages, one stack. It is the same pipeline whether we run it for you or you license the engine and run it yourself — only the operator changes.

Device

Your camera or gateway, running the engine

Connect gate

Checked on every connection

Room

Where a stream is published

Any browser

Desktop or mobile, nothing installed

Control — instructions, state and your own messages

Media — the video itself, direct wherever the network allows

1

Enroll

A device becomes something the platform knows.

· Each unit gets its own identity and its own key — never one shared credential across a fleet

· A config bundle is issued per device; on a manufacturing line, it can be applied at build so a unit enrolls on first power-on

· The device side is a published contract, so your own firmware can implement it rather than run our agent

2

Control

One channel for instructions, state and your own commands.

· Devices hold a lightweight control connection separate from the video path

· Assignments are desired state, not commands: a device that was offline picks up the change when it returns, and applying it twice does nothing twice

· The same channel carries your own messages, so you do not need a second one for whatever the product does besides stream

3

Stream

Sub-second video, peer-to-peer where the network allows it.

· WebRTC end to end — interactive latency, not a buffered stream with a ten-second delay

· Direct between device and viewer by default; a relay steps in only for networks that refuse to let two peers talk

· Two-way audio where the hardware supports it, on the same connection

4

Watch

A link, in a browser, with nothing installed.

· Viewers open a URL on desktop or mobile — no plugin, no app, no client build per platform

· Watch in the console we provide, or embed the stream in the product you already ship

· Access is decided per room and per viewer, so a link is not a permanent key to a camera

5

Measure

What happened, at the quality it happened.

· Per-session quality data — frame rate, latency, freezes — kept against the session it belongs to

· Usage metered on relay, the thing that actually costs money, rather than on video minutes

· Every failure path counts down rather than up, so a bill is never larger than the truth

Two things worth knowing

Access is decided at connect, not chased afterwards

Deactivate a device, rotate a key, move a camera out of a room or end a plan, and the change takes effect the next time that device connects — which is immediately, and then on every reconnection forever. Systems that instead hunt down live sessions are racing a device that reconnects seconds later.

Where a device is, and where it should be, are different questions

A camera on a patchy link can be told to move and not have moved yet. We store both, and the interface shows both, because collapsing them into one field is how a console ends up confidently displaying the wrong room.

Who runs it

We run it

Everything above is hosted infrastructure you enroll devices into. You operate the fleet; nobody on your team operates the platform.

Wycast CPaaS

You run it

The same engine, licensed to run on your hardware and your network — including sites that never route outbound at all.

Start with one device.

The free tier is enough to enroll hardware, bind it to a room and watch it in a browser — which is the only way to find out whether any of this survives contact with your network.

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